About a month ago, the charging port on my Kindle Fire died. So, I replaced it with a Google Nexus 7 (2013).
One thing I like about iOS, and don’t like about Android, is that the Google Calendar icon is static. Having the icon match the current date is one thing I really like about iOS.
So, I wanted to do something like that for my Nexus 7, and I finally figured out how to do it!
You will need the following free apps:
You will also need this clear .PNG file that I’ve attached to this post:
[ ] (Right-click between, and just above those brackets, and you can save the image. Or, I think a long press on that area will do it on a mobile device. Or this link should do it…)
Once you’ve installed those three, here’s how you get Google Calendar to have a dynamic icon:
- Go into Nova Settings, tap on Desktop, scroll to the bottom, tap on Advanced, and check Widget Overlap and Overlap When Placing.
- Long press on the Google Calendar icon. Thanks to Nova Launcher, you can change the icon for any app. Tap Edit on the menu that pops up, then tap on the icon. By default, it will show Built In Icons. Tap the word Gallery in the upper left corner, tap on Gallery to launch your Gallery app, navigate to your saved clear icon, tap it to select it, then tap OK in the upper right corner of the Crop Image interface that comes up.
- Tap the checkmark in the upper left corner to save your icon change.
- Long press on a blank area of your screen, and choose Wigets. Scroll down to UCCW, and choose the first entry, UCCW 1×1.
- Select Calendar Pad from the list of wigets.
- Long press the widget, then drag it on top of your Google Calendar app.
And there you go! The Google Calendar app has a blank icon, the Calendar Pad widget is on top of it, and tapping it will open Google Calendar.
This is what currently has my attention on my Kindle Jelly Bean (originally a Kindle Fire, I rooted it, and installed Jelly Bean):
It’s a fun pixelated RPG game. It has some issues right now, though they seem to mainly be for players on phones. The development team is working to fix everything, but of course, these things take time.
Anyway, you pick your player, who has a passive ability. For exmaple, Mr. John gets the ability Lived, which grants him a 10% bonus to all XP he earns, while Hipster gets Too Cool To Wait, making blacksmith crafting 50% faster for him.
You also get to pick the class for your player, and each class has 4 skills you can level up with skill points. You get 1 skill point every time you level up, and you can apply it to any skill. Once you’ve put 10 points into a skill, additional points only increase the skill by about 50%.
You start with access to 12 different players, and 6 different classes. You can unlock 5 additional players, and 6 additonal classes, for a total of 17 players & 12 classes. I’m not sure what unlocks the additonal players, but each class unlocks as a quest reward.
At the start of the game, you have 1,000 Gold, and are prompted to make up to two characters. Your first character is free, and your second one costs 10 Gold. You can have a max of 3 characters at the start, but once you get enough Gold, you can unlock an item that lets you have a max of 5 characters. Each additional character costs more Gold to add than the last.
Gold is the only currency of the game (though your stash of Gold is listed with a dollar sign…), and is earned by defeating enemies, selling items, and completing quests. There’s a little + icon to the right of your Gold total, but it only pops up a message saying that the option to buy more Gold isn’t working yet. There are no other IAPs (In-App Purchases), so the only real money you actually pay is the $1.99 to buy the game. Your stash of Gold is universal, and is used by all three save files.
Once you beat the starting campaign, you unlock the option to buy the Arena campaign, again using your Gold. I tried it, and got my ass handed to me. You pick a new set of characters, start at Level 1, have a quick little battle, and then you can start Arena Mode: You face off against 15 waves of monsters.
The Campaign Selection Screen says that more Campaigns are coming soon. I expect they’ll launch after the iOS port of the game is finished.
It does suffer from broken English, but the developers are Brazillian. It’s clear enough to understand what’s going on, so (for me, and other’s I’ve talked to) it’s not really an issue.
All in all, it’s a pretty fun game, and I’m enjoying playing the starting Campaign again with new players and 4 new classes. I used Warrior, Mage, Cleric, Rogue, and Druid for my first playthrough, and now I’m using Bard, Necromancer, Barbarian, Rogue, and Hunter, and pretty much slaughtering whatever I face.